So, I've been working on a game for about 7 months, but I've never really shared about it on Newgrounds. Shared a lot on Facebook, but my friends and family can only appreciate game design to a certain degree. I wonder if anyone would be interested in following on it on NGs.. Guess I'll have to see.
I've been working on establishing the attack system. I think charged attacks + summons will be fine for making up the meat of the system. I might involve a small number of weapons just to add some styles, but everything is going to be projectile-based and fire-themed (story stuff).
I still haven't decided how I want to upgrade the actual rate of fire and stuff. Sitting on a couple ideas..
HeroPower
Dude, yes! I remember I PM'd you all the way back in June suggesting that you start talking about your project here! haha I know you were hesitant about sharing your ideas for many reasons but I think you made a wise decision ;) I love your usual cute, crisp art style but it appears you are also really good at doing pixel art. It looks great dude. I will definitely be following your posts/game progress as I want to know more about your game that you've been working on for so long. What kind of "summons" are we talking about and are they purely offensive?
Barzona
Thanks for the compliments.
I'm taking a lot of inspiration from fighting games, particularly this one called Guilty Gear. I want to integrate a special attack bar that builds up as special attack bars do. For the main character, summons are going to be his special attacks. And, naturally, if the bar is high when you use it, you'll summon a more powerful creature. Summons will be their own class, as well. As the game progresses, you'll be able to increase not only the special attack bar, but also your basic attacks.
Everything is going to be projectile-based, so summons will really just be big objects that fly in, fire a bunch of shots, then warp away. As for possible supportive types of summons, I'm not entirely sure. I've thought of some defensive types, but everything is really in the air as far as that goes.
I had to rewrite my game from the ground up since I had learned a bunch of stuff partway through writing it, so it was a horrible mutant of old and new coding concepts which made it really hard to edit or bring in anything new. I'm really glad I'm remaking it because everything is smoother and the controls are way better, but I still have a ton of stuff to do before I'm at the point I was before I started over.
It's all worth it, though.