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Barzona

51 Game Reviews

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Bought the key. All done. Maybe medals?

GigixMayesty responds:

Working on it, Congratulations tho xD

It's not bad at all. Would like to see it taken a step farther, maybe with the inclusion of powerups or something.

I also could not find instructions anywhere. Wasn't too hard to figure out, but then it shouldn't be too hard to explain with a couple sentences.

One last thing, when I selected the options panel (the gear button), there doesn't seem to be a way back to the main menu to play. Just the two sound buttons, the selling it, and the language button.

Otherwise, it's slick and pretty well made. Seems much smoother than any flash game I've ever played. Is that what Unity can do?

elpepiii responds:

Thank you!

I was going to add a lot of more things but at the end I got lazy and decided to just release it. After all, I just made this to learn a few things about android development.

To get back to the menu you have to press the escape key, it makes sence on android haha.

Thanks again, and it doesn't even get close to what unity can do.

Sorry, but that was dull as dishwater. Even if the game became harder, it was still painfully boring.

It's nice looking, but I really don't like that it targets everything you need to do. I figure the point of a point-and-click game is to discover things for yourself.

You should mention in your description/title that this is AS2. Otherwise, it's pretty cool. :)

I love the Dangerous Dave reference. I thought I was the only one who remembered that game..

NoLanLabs responds:

Haha, you're the first person to get that I think.

I haven't played an rpg quite like this, so I'm going to call it innovative. (can't seem to get past the zombie, though).

Only so low for not being finished. That last level was a pain. Would like to see an ending, though. And sounds. (I'm sure you're planning on it).

Keep it up!

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