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Barzona

Age 38

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CCAC

Pittsburgh

Joined on 1/4/09

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Barzona's News

Posted by Barzona - October 17th, 2015


Working on the app icon for the game. It's been awhile since I've used Illustrator and I'm starting to remember why I love it.

2697346_144512774713_TheBotIcon.png


Posted by Barzona - September 14th, 2015


Smash zombies through the night. This game was fun to make and is actually a little fun to play. Still have 2.6 more games to make.

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Posted by Barzona - September 3rd, 2015


Including arcade games in the adventure has been surprisingly problem-free. Gotta finish this one, then start work on the other three.

 

In this game, you'll feed body parts to crocodiles... until..

2697346_144126542162_CrocGame.png


Posted by Barzona - August 29th, 2015


Working on a big puzzle, but instead of actually working on what the puzzle is, I've just been working on the visuals. Bad me.

Once all the fans come on, you've done it right.

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Posted by Barzona - August 14th, 2015


So, I just got my Mac back and noticed that all of the art assets I had created using my laptop were incredibly dark and totally not the way I had intended. I was mortified. Luckily, Photoshop is awesome and I was able to fix all of it in an instant. I can't believe all of the art I had been showing up to this point was looking so bad...

 

2697346_143957759542_Contrast.png
 

New BG

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Posted by Barzona - August 8th, 2015


Got very little coding done today despite how much there is to fix, but I got a lot of art done.

 

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Posted by Barzona - August 6th, 2015


The last few days have been stressful trying to put together this game quickly, but I've made some good progress. I tried turning one of my crude level sketches into a bad painting. voila

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Posted by Barzona - July 29th, 2015


Weird occurences are springing up from my new color transform stuff, but this one was a nice coincidence. Still have to work it out..

 

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Posted by Barzona - July 25th, 2015


Short hiatus to recuperate my health a little.

Some stupid little progress today. Phoenix can now die (demo only), has a few more attacks, and I'm slowly building the a.i. up for her. Changed some of the mite's attacks to look cooler. Also have some faux particle effects now.

Oh, I wish I could create 3D objects and make a 2.5D game. Imagine all the possibilities that would open up with lighting effects and stuff..

If I finish this boss, I can actually say that a level is officially completed.

 

2697346_143779715183_Particles.png


Posted by Barzona - April 2nd, 2015


I've got alternate playable characters going for the game. You'll now be able to play as Luna!

The way I may do this is that each alternate character will increase power alongside the mite, but only the mite can upgrade, so if you want an alternate character to be strong enough to contend with harder levels, you'll have to play the Mite at least a little.

Just thoughts. I'm happy about this little extra.

 

2697346_142797903833_LunaPromo.png